3D Technical Modeling
While I wouldn’t call myself the best 3D artist out there, I know how to get results—especially when it comes to hard surface modeling. I’ve worked across tools like Blender, Cinema 4D, and 3ds Max to create clean, functional, and technically sound assets that support larger creative pipelines.
Whether it’s prototyping, production-ready models, or optimizing assets for performance, I bring a practical mindset and a strong grasp of the tools to each project. My strength lies in solving problems and building dependable geometry—not just eye candy, but work that integrates and performs.