UI UX – Screen Space
As the UI/UX designer for the C-17 Loadmaster Training System, my goal was to create a flexible and intuitive experience that could be deployed across multiple platforms. The system’s design accommodates both traditional screen-based interactions and a fully immersive VR environment. For classroom settings, the interface was optimized for multi-touch gestures on a monitor, allowing users to interact with the virtual station through simple taps and swipes, making the system accessible and familiar. For the immersive experience, we utilized a dual spatial controller setup. The right spatial controller manages core interactions like selecting menus and pressing buttons, while the left spatial controller provides precise control for manipulating levers and dials. This multi-platform approach ensures that regardless of the learning environment—be it a classroom or a dedicated VR training bay—the user experience remains consistent and effective. It allows loadmasters to build critical muscle memory and procedural knowledge in a realistic, consequence-free environment, preparing them for their real-world duties with confidence.
As the lead UI/UX designer for XRcreate, I developed an intuitive and immersive interface tailored to simplify the creation of Extended Reality (XR) content for non-developers. XRcreate is a no-code platform that empowers users—from subject matter experts to educators—to rapidly build AR, VR, and MR experiences without the need for programming knowledge. My design approach prioritized clarity and ease of use, enabling complex 3D environments and interactive elements to be assembled with just a few clicks. The interface blends minimalism with depth, allowing users to remain focused while still accessing robust tools. Every element of the design—from iconography to color systems—was crafted to reduce cognitive load and streamline the content creation process. The result is a powerful yet accessible platform that lowers the barrier to entry for immersive technology, reinforcing XRcreate’s mission to make XR development faster, smarter, and more scalable.
As the UI/UX designer for this advanced analytics dashboard created for Bana Solutions, my goal was to translate complex data models into an intuitive and visually engaging experience. I designed the interface to balance dense information with visual clarity—leveraging data visualization best practices, strong typographic hierarchy, and a consistent, high-contrast color palette to guide the user through layered insights. Key features include interactive journey analysis, risk behavior tracking over time, and true positive indicators broken down by model type and technique. The use of dark mode enhances legibility for extended screen time, while subtle gradients and minimalistic chart styles reduce cognitive load. Every design decision was driven by the need to support rapid pattern recognition and informed decision-making, particularly for users in high-stakes data environments. This dashboard embodies the principles of user empowerment, allowing analysts to detect trends and anomalies with confidence and efficiency.
As the UI/UX designer for this Canal Place project, I developed a prototype interface for an XR-enabled, AI-powered tour guide application designed for use in historical locations. The experience allowed users to geo-locate points of interest, then engage in real-time conversations with AI agents who could recall and narrate stories tied to the site’s history. My design focused on creating a clean, approachable interface that made complex technology feel seamless and intuitive—blending voice interaction, spatial awareness, and contextual storytelling. The layout emphasized clarity, with simple navigation, voice cue indicators, and iconography that guided users through both AR and dialogue-based interactions. This prototype helped bring the past to life by combining spatial computing with natural conversation, transforming the way people explore and connect with history.
As the UI/UX designer for this internal Lockheed Martin project, I led the redesign of a 3D tool used to train maintenance personnel on complex mechanical systems. The application was built to display and animate raw CAD data, requiring an interface that could handle highly detailed models while remaining intuitive for non-engineering users. My design focused on clarity, ease of navigation, and efficient access to essential controls, ensuring that technicians could interact with animations and explore component-level information without confusion. The interface was stripped of unnecessary visual noise and restructured to support real-time interaction with 3D assemblies, improving both training speed and retention. This redesign helped transform a technical tool into a practical learning asset for Lockheed Martin’s maintenance workforce.
Moo! As the UI/UX designer for this USDA project, I designed an iPad-based interface to assist inspectors in evaluating the health and market value of cattle using spatial mapping technology. The tool was built to scan and analyze livestock in real time, providing visual overlays and measurements to help inspectors make informed assessments quickly and consistently. My focus was on creating a straightforward, field-ready interface optimized for outdoor use—featuring high-contrast visuals, large touch targets, and intuitive controls that function well in fast-paced, unpredictable environments. The design supported USDA’s goals of standardizing evaluations and improving the efficiency of the cattle pricing process at point of sale.
As the UI/UX designer for the IMRSA web platform, I was responsible for designing a clean, modern, and accessible user experience that supports the organization’s mission and enhances member engagement. The site includes a public-facing homepage, a streamlined membership enrollment process, and a secure member portal for ongoing access to resources and updates. I focused on creating a cohesive visual identity with intuitive navigation, clear call-to-action elements, and mobile-friendly layouts. The member portal was designed to feel personalized and efficient, allowing users to manage their profiles, access exclusive content, and stay connected with minimal friction. My design approach prioritized clarity, consistency, and trust—ensuring the platform is both functional and welcoming for new and returning members alike.
As the UI/UX designer for the Medal of Honor Museum’s interactive display area, I crafted an immersive experience that allows visitors to engage in meaningful conversations with photorealistic 3D representations of veterans. Leveraging cutting-edge AI agent technology, these virtual veterans respond authentically, creating an emotional and educational connection between museum-goers and the personal stories of service members. My role focused on designing intuitive user interfaces and seamless interactions that blend advanced AI-driven dialogue with visually compelling digital avatars, ensuring accessibility and immersion for a diverse audience.



























